Path of Seasons
Top Down
Task Completion
Exploration
Unity
Overview
"Path of Seasons" is a top down task driven linear game that has players fulfilling requests for multiple NPC's.
​
The game takes place over two seasons and is designed as a relaxing experience to showcase the experience of going to the park.
Players will find themselves completing various tasks in order to obtain different parts. These parts are then used to craft a seasonal item, which in turn allows the player to advance towards the next season.

My Role
For the production of "Path of Seasons" I worked as both the lead designer and lead programmer.
​
I worked on all aspects of the game apart from art and animation.

This project had taught me a lot of new things such as the C# programming language, as well as how to use a lot of Unities features including animation trees, UI functionality, and general game creation functionality.