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Avid Gamer

Ever since I was very young, video games have always captivated me with their extensive ability to create immersive and fictitious worlds. These worlds allow many players such as myself to push past the reality-based restrictions we place amongst ourselves. This realization has pivoted me towards a journey of desiring to create unique and captivating experiences that hopefully allows many others to experience the magic of games.

As a game designer I have worked in two mainstream engines including Unreal Engine and Unity. During this time I have had to complete work in a variety of core design areas due to limited team sizes and skill availability.

 

My goal as a designer is to further improve my skills and knowledge in all applicable aspects. I strive to continue to grow and evolve so that I can in turn create more unique and eye grabbing 


Game
Designer

experiences as the industry continues to evolve. 

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In my past experience I have completed work for a variety of genres and have found myself favoring first/third person player experiences due to the level of immersion that can be created within the player through the use of smart design choices. 


My Experience

I have worked in a number of smaller projects throughout my career, ranging from individual to collaboratively made group projects.

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I have experience working with various game engines including Unity and Unreal Engine. Due to my interest in learning new programs, I have also used instances of Maya and Adobe based products during my time as a designer.

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